Итоги голосования для комментария:
Александр
Если ты про аниме — не смотрел.
жанр
Нет, я не про анимэ.
When running a fairy-tale game, the GM should keep these elements firmly in mind. Together, they combine to create the essential feel of fairy tales: a world that is mysterious and magical, where heroes struggle against foes much bigger than they are, but eventually prevail because of their goodness. To maintain this feel, certain methods are encouraged. First, if possible, the GM shouldn’t let the players see the entire list of supernatural powers available in the game. This keeps the sense of wonder alive and lets the GM spring surprises on the players. For the same reason, magical items and creatures should be kept mysterious, and most should simply be created for the adventure at hand. Such items and allies should occur frequently, of course, but their utility should generally be limited to the current tale; magical items are usually highly specific, with one obvious use. A magic sword will never be generically better at attacking or damaging everything it cuts – instead, it will be enchanted to cut through the thick hide of the Ogre of Brigsamen. Fairy-tale magic items often have no obvious use at all when they are first encountered, appearing as seemingly whimsical enchantments, such as a singing loaf of bread or a dress that changes color to match the sky. Their use will only be discovered when the obstacle only they can overcome is revealed.
Pyramid, Issue #3/13 Thaumatology, статья the Magic of Stories, за авторством Kelly Pedersen.
+