There are a million ways to GM games; Apocalypse World calls for one way in particular. This chapter is it. Follow these as rules.
• Barf forth apocalyptica. • Address yourself to the characters, not the players. • Make your move, but misdirect. • Make your move, but never speak its name. • Look through crosshairs. • Name everyone, make everyone human. • Ask provocative questions and build on the answers. • Respond with fuckery and intermittent rewards. • Be a fan of the players’ characters. • Think offscreen too. • Sometimes, disclaim decision-making.