то это утверждение не вполне справедливо
Post subject: Re: AD&D Optimization Fighter + Storm Giant Belt + Gaunlets of Ogre Power + Hammer of Thunderbolts (all of which are non-artifact) can make quick work of a dungeon. You figure that this level-independent character can kill anything he hits. Storm Giant Belt is VASTLY underpriced. That alone can break a campaign. We fought on a castle wall once, the character simply ripped off a crenelation and threw it at any attacker. other worthy things of note: Ring of Regeneration — you win, you cannot be killed Illusions do REAL damage — you win Backstab — when you get it, it kills gods. Monks — get to add strength (see: belt of giant's strength) AND a level amount to each blow (they can also fight 2-handed… and throw 3 darts per hand per round) And, of course, the usual wizard creativity and spell power is rewarded.
Thrown Weapons in 2nd ed (not sure about 1st ed) used both Strength and Dex bonuses for the to hit rolls and the damage rolls. So with an 18/00 Str and a 18 Dex, you had a +7 to hit and a +6 to damage. Darts, which did like 1d3 damage IIRC, were the fastest thrown weapon in the game. The base was 3 attacks per round (by contrast, getting 2 attacks in a round was something a 7th level fighter got. If he'd specialized in the weapon he was using). Specialized fighters got 4 and an addition +1 to hit and +2 to damage. And doing 10 damage to something small was a near-certain kill.