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Pangur Bán
то это утверждение не вполне справедливо
Ну вот например примеры оптимизации в АДнД2
Post subject: Re: AD&D Optimization
Fighter + Storm Giant Belt + Gaunlets of Ogre Power + Hammer of Thunderbolts (all of which are non-artifact) can make quick work of a dungeon. You figure that this level-independent character can kill anything he hits.

Storm Giant Belt is VASTLY underpriced. That alone can break a campaign. We fought on a castle wall once, the character simply ripped off a crenelation and threw it at any attacker.

other worthy things of note:
Ring of Regeneration — you win, you cannot be killed
Illusions do REAL damage — you win
Backstab — when you get it, it kills gods.
Monks — get to add strength (see: belt of giant's strength) AND a level amount to each blow (they can also fight 2-handed… and throw 3 darts per hand per round)
And, of course, the usual wizard creativity and spell power is rewarded.
И еще:
Thrown Weapons in 2nd ed (not sure about 1st ed) used both Strength and Dex bonuses for the to hit rolls and the damage rolls. So with an 18/00 Str and a 18 Dex, you had a +7 to hit and a +6 to damage. Darts, which did like 1d3 damage IIRC, were the fastest thrown weapon in the game. The base was 3 attacks per round (by contrast, getting 2 attacks in a round was something a 7th level fighter got. If he'd specialized in the weapon he was using). Specialized fighters got 4 and an addition +1 to hit and +2 to damage. And doing 10 damage to something small was a near-certain kill.
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