MUSCLE-POWERED RANGED WEAPONS Muscle-powered thrown and missile weapons, such as bows, use the rules formelee weapons(pp. 10-11) with one exception: Enhancements intended for ranged attacks(the last bullet point under Unarmed Attacks, pp. 9-10) are explicitly allowed. The GM should also be generous about allowing the ranged-attack limitations to be added on a per-weapon basis. Example: Kaytee’s bow can target ghosts and force them to materialize, but it has horrible range. Her composite bow does 3d+2 impaling, which would cost 29 points as an Impaling Attack. She adds Affects Insubstantial (+20%); Symptoms, Negated Advantage (Insubstantiality) after losing 2/3 HP (+80%); and Reduced Range, 1/5(-20%/ 5=-4%); for a net +96%. She pays 29*0.96, or 28 points. Her bow is an excellent ghost hunting weapon, but it has range 108/135 instead of 540/675, even when she’s not attacking ghosts!