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Dmitry Gerasimov Можно я просто процитирую человека, который ввёл сам термин «нарративизм»?
Story Now requires that at least one engaging issue or problematic feature of human existence be addressed in the process of role-playing. «Address» means:
— Establishing the issue's Explorative expressions in the game-world, «fixing» them into imaginary place.
— Developing the issue as a source of continued conflict, perhaps changing any number of things about it, such as which side is being taken by a given character, or providing more depth to why the antagonistic side of the issue exists at all.
— Resolving the issue through the decisions of the players of the protagonists, as well as various features and constraints of the circumstances.
Вот эти самые engaging issues or problematic features of human existence в игре по Microscope в общем случае могут отсутствовать.

А то, что ты пишешь про «влезание в шкуру» и Станиславского — вещь, напрямую с трёхчастной классификацией креативных агенд не связанная.
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