EARTH EFFIGIES First Ones spellcasters with the Raise Earth Effigy item creation feat can create magical earthworks that increase the natural power of the surrounding land, defend it with a summoned celestial guardian, and generate additional spelllike effects. Earth effigies resemble raised mounds of earth covered with green grass, with smoothly sloping sides and a height of about 3 feet above the surrounding terrain. They can be destroyed by plowing them over, digging them up, or otherwise obliterating them. The spell move earth can destroy an earth effigy. All earth effigies have the following powers, in addition to any spell-like abilities mentioned in their description: Natural Power Enhancement (Su): An earth effigy enhances the level of natural power of the surrounding area: if corrupted, absent, or weak, the level rises to normal; if normal, it increases to strong; if strong, to very strong. (See the Magic chapter in Northern Crown: New World Adventures for the effects of the level of natural power on druidic spellcasting ability.) The base radius of the enhancement area is 1000 feet, plus 100 feet multiplied by the caster level. If an area is within the enhancement radius of more than one earth effigy, the natural power there is increased by one level per additional effigy. Within a year of the effigy’s completion, local vegetation will adjust to reflect the increased natural power level. Summoned Guardian (Sp): All earth effigies can summon one or more animals to defend themselves, determined by the effigy type. When creatures of evil alignment enter the effigy’s enhancement radius, the animal or animals appear as if created by a summon nature’s ally spell with level-dependent effects equal to the caster level of the effigy. They attack the invaders for one round multiplied by the caster level of the effigy. This effect functions once per day. Animated Form (Sp): At the command of a First Ones druid of equal or higher caster level than its creator, or when damaged, an earth effigy becomes an animated object (as per the animate objects spell) composed of soil and living grass, which roughly resembles the effigy’s namesake creature and has a size determined by the effigy type (see below). The effigy can remain in animated form for one round per class level of its creator, at which time it sinks into the earth and resumes its normal form. If slain while in animated form, an earth effigy is permanently destroyed. This power can be used once per day. Extra Wild Shape (Sp): First Ones druids of 5th level and above within the enhancement area of an earth effigy gain an extra daily use of wild shape, but are limited to the type of animal associated with the effigy’s celestial guardian — a black bear is granted for a bear effigy, a giant eagle for an eagle effigy, and so on. Druids who stray beyond the enhancement area of the effigy while using their extra wild shape will return to human form.
BEAR EFFIGY A bear effigy appears as the outline of a loping bear with long claws, with an overall length of 30 feet. It is often placed in an area that has been previously threatened by evil creatures. All First Ones druids within the effigy’s natural power enhancement radius gain greater magic fang as a spell-like ability if within 30 feet of one or more evil creatures, as if the spell had been cast by the creator of the effigy. Furthermore, any creatures summoned by First Ones druids using summon nature’s ally within the enhancement radius gain magic fang as a spell-like ability. This effect lasts only while the evil creatures are within the power enhancement radius, and ends if the druid (or summoned creature) strays beyond the radius. The summoned guardians of a bear effigy are 1d3 black bears, as if created by summon nature’s ally III. In its animated form, the effigy becomes a Huge animated object resembling a bear, with a speed of 40 feet. Moderate conjuration, faint evocation; CL 8th; Raise Earth Effigy, animate objects, summon nature’s ally III; Price 20,000 gp