1.Forced Movement: You move your target up to two zones. 2.Area Attack: Attack everyone else (foes and friends) in the same zone as your target using the attack value minus two (so if you hit your target at +6, everyone else would defend against +4). Attacking everyone in a zone at full strength is a collateral damage effect. 3.Inflict a Condition: You add an aspect to the target, which you can invoke once for free. 4.Extra Movement: You can move up to two zones for free. 5.Physical Recovery: You recover from all physical stress. 6.Mental Recovery: You recover from all mental stress. 7.Extra Action: You can split your shifts between two different yet related actions, adding a +1 to each action.
Powers Super Speed: You can move really fast. You get a +6 bonus to Athletics rolls involving moving quickly, and you can use Athletics to run up walls or across liquids. You also get a +2 to Fight rolls, provided you’re up close and personal and you’re fighting in a situation where superior speed would help you. Special Effects: Area Attack, Extra Movement, Lots of Actions (an improved Extra Action: you can split your shifts into up to 3 different actions, adding a +1 to each) Drawback: Burn Out Collateral Damage Effect: If you’re will-ing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.