Ghouls are a mix of FEV and radiation
I do know that radiation and FEV do not mix. Mutants are immune to radiation effects, but an irradiate human is killed by exposure to FEV.
The problem as perceived by the/some fans: MCA in writing the FOB lost track of the essence of FO its pulp sci fi element, instead of sticking to the universe where modern day physics don't apply it seems a modern day excuse has to be conjured up to explain everything. Here we have the use of FEV as a tool to explain everything weird and wonderful on the FO wasteland. Now clearly everything is meant to be the result of 50's radiation, e.g. every monster film in the 50's is due to radioactive material mutating everything, now this is what I believe that Fallout was trying to capture. Why RadScorpions are called RadScorpions etc. Instead we have the miraculous wonder brush of 90's style genetic mutation in the form of FEV to explain everything! Now ignoring all the disparities between FOB FEV and proper FEV as described in several scientific journals in FO1 let us examine where said Wasteland mutating FEV came from. There are 2 possible locations of FEV the Mariposa Base where the large scale production/testing and research of FEV was to take place with huge quantities stored in vast underground vats, and the one bunker (obviously part of a chain) at the West Tek facility where initial experiments took place where there would possibly be small stores. Now let us theorise on ways in which said FEV would be released, Mariposa detonation was post FO1 (when most of the mutations had taken place) that said there is an indication of leaking into the surrounding area. The other would be FEV surviving the nuclear strike on West Tek, how would such a virus survive the nuclear fire sweeping the facility, or be able to pass across the great distances it is described as doing in the FOB through a dense cloud of superheated particles and raging fires? Of course the scenario was preposterous from the start, there is no way FEV could have penetrated the surrounding wasteland in the short period of time in high enough concentrations from the small stocks available to mutate all the creatures. Also one of the main races in Fallout, the Ghouls who to first time players are clearly zombies created by good ol' radiation have to be explained away be a supposed fog of FEV billowing across the Californian countryside and propelling itself under the vault 12 door? When both the prominent creators of the Fallout universe disagree with this, one has to wonder if a change is in order? But that's why this thread is being written and there's still time to do it! The game is called Fallout, surely the universe should have a greater emphasis on the effects of its namesake in the guidelines set out clearly in the original then trying to update everything to today's universe (seen also in the guns etc.). How to rectify the problem: Have the description of FEV lifted directly from the FO1 logs (where it actually make sense and is something rare and interesting). Make reference to the fact the universe is not our universe (indicating differing events on the timeline e.g. no Watergate) and as such the radiation laws that apply are those from the 50's not the modern day. And as such weird and wonderful beasties can be created by said radiation and fallout without having to explain it all away with FEV.