Многие играют больше в миниатюрки, в тактику — как в настолку… Но это не ролевая игра уже.
Ролевая механика должна стать больше похожа на настолки.
“Oh, hey, you picked up a copy of Vampire: The Masquerade and you’re new to roleplaying? Okay, here’s how to play: First you should plan out a big story. No, bigger than that. Make sure you have themes and motifs. Make sure you reflect the Gothic-Punk world. We haven’t given you any ideas of suitable encounters, because this isn’t a combat game. Most of the Disciplines focus around combat. This isn’t a combat game. This is a tragic tale of undead princes struggling to contain their beast within. Would you like to fire two Desert Eagles at once, because you can do that, that’s a thing. Plan the END of a game before you start. Plan out ten games. Invite your players to take part. Get confused and scared when they leave your plan in this massively open-ended sandbox game where characters have no unifying motive. Have the chronicle crumble like wet sand. Give up.”