As some of the previous threads have shown, people mean different things by the term. Gareth, please correct me if I'm wrong, but your usage and mine differ significantly. What you call «metaplot,» I tend to call «plot about large-scale events,» or even «changing setting.» Both of which I love. What I call «metaplot» might be thought of as a mandate, «Now we all must play this way,» usually as a published phenomenon. So Rich, I'm most curious about exactly what you mean by the term. Contrast… say, the role of published metaplot in Mage, vs. the role of published metaplot in Hero Wars, vs. the role of published metaplot in Pendragon. I tend to use the term only for the first category. The second seems to me like «plot about large-scale events» (for purposes of honing Narrativist Premise) and the third seems to me like «changing setting» (canonically). The key to Hero Wars as opposed to Mage is that the players know all about it — it's not a matter of the GM channelling the information to them, like a funnel between game authors and players. Pendragon tends to be in-between in this regard (there's even a text passage which uses the funnel or channel metaphor, at one point). Best, Ron