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GNS and Other Matters of Role-playing Theory
by Ron Edwards
2001-10-14

Copyright Adept Press 2001

Introduction
My straightforward observation of the activity of role-playing is that many participants do not enjoy it very much. Most role-players I encounter are tired, bitter, and frustrated. My goal in this writing is to provide vocabulary and perspective that enable people to articulate what they want and like out of the activity, and to understand what to look for both in other people and in game design to achieve their goals. The person who is entirely satisfied with his or her role-playing experiences is not my target audience.

Everything in this document is nothing more nor less than «What Ron Thinks.»

It is not an official Dogma for the Forge. It is not a consensus view of members of the Forge, nor is it a committee effort of any kind. It is most especially not an expectation for what you're supposed to think or believe.

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И вы тоже можете приобщиться, совершенно бесплатно! У меня лично, от чтения господина Эдвардса голова немного побаливает, но если надо читать, то лучше в оригинале, а не под аккорды пана Рабиновича (и я пониианию, что Edwards isn't Forge, но надо же где-то начинать, если вы уж хотите изучить чью-то классификацию?)
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