В Хрониках Душа — фундамент идентичности и силы воли, но не связана с сознанием. Это как? Сломанный с потерянной в нули волей становится объектом — это значит, что он пуст внутри и теперь философский зомби на манер сложного чат-бота?
A person’s soul is not her mind, spirit, or the source of her morality. The role it plays in her psychological makeup is more akin to the supports in a building’s construction. Remove it, and the victim’s sense of self begins to collapse until she eventually reaches a state of shuffling near-catatonia.
Thrall (Persistent) The character has fully succumbed to the effects of soullessness. She may not spend Willpower points for any reason, may not use her Defense in combat, may not spend Experiences, and suffers all the effects of the Broken Condition (see p. 314) as well. Mages can no longer cast spells. The player should only continue playing a character with this Condition if she stands a chance of regaining a soul. Resolution: Regain a soul. Beat: Gain a Beat whenever the character is victimized as a result of her Condition.
Broken (Persistent) Whatever you did or saw, something inside you snapped. You can barely muster up the will to do your job anymore, and anything more emotionally intense than a raised voice makes you flinch and back down. Apply a –2 to all Social rolls and rolls involving Resolve and a –5 to all use of the Intimidation Skill. Resolution: Regain a dot of Integrity or Wisdom, lose another dot of Integrity or Wisdom, or achieve an exceptional success on a breaking point or Act of Hubris. Beat: You back down from a confrontation or fail a roll due to this Condition.
Правила по организациям — очень круто. Сам об этом думаю и выклдывал тут раньше что-то такое. Но в Мумиях уже была механика Культов — не проще её взять и дописать?
Захотелось повести это все, но в другом сеттинге. Без метафизики. Где мужик с мышцами из углеволокна силён именно потому, что у него мышцы из углеволокна, безо всякой мистики.