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untitled Вот прям нечего добавить. Если только про Cha. Я согласен, что читать толстенную книгу правил и выискивать где именно применяется этот бросок отнимет много времени. Но стоит воспользоваться «AI» и получишь первое приближение к ответу:

A Charisma saving throw in D&D 5e is a type of roll that you make when you are trying to resist an effect that targets your sense of self, your identity, or your connection to the world. Some examples of effects that require a Charisma saving throw are: Banishment, Calm Emotions, Dispel Evil and Good, Divine Word, Forcecage, Magic Circle, Seeming, Planar Binding, Plane Shift, Symbol, Zone of Truth, Ghost's Possession, Umber Hulk's Confusing Gaze, etc.

As you can see, Charisma saving throws are not very common, but they can be very important in certain situations. They represent how well you can defend your individuality, your emotions, and your worldview from external influences. They are different from Wisdom saving throws, which are more about your mental acuity, your perception, and your intuition. Wisdom saving throws help you resist effects that deceive, frighten, charm, or manipulate you by making you aware of their unreality. Charisma saving throws help you resist effects that alter, banish, restrain, or destroy you by making you assert your reality.

P.S. Специально не переводил.
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