Roleplaying Control Most of the time, you’re in control of what your character does and doesn’t do. You get to describe what your character’s good at, what his or her quirks are and what he or she is not so good at. Every so often, you’re going to lose control of your character for a moment. When you attempt to do something and fail your test, the GM gets to take over and describe something that went wrong. The GM can tell everyone about something your character did that was misguided or even bad. Or the GM can describe an unforeseen effect that your actions caused. He gets to stick it to you for a moment. It’s painful, but new problems add to the fun of the game. Dice and Terms Twist or Condition If you fail a test, you do not succeed. Instead, the GM introduces a twist or gives you a condition in exchange for getting what you want.