Every moment of play, roll dice or say yes. If nothing's at stake, say yes to the players, whatever they're doing. Just plain go along with them. If they ask for information, give it to them. If they have their characters go somewhere, they're there. If they want it, it's theirs. Sooner or later — sooner, because your town's pregnant with crisis — they'll have their characters do something that someone else won't like. Bang! Something's at stake. Launch the conflict and roll the dice. Roll dice or say yes. Roll dice or say yes. Roll dice or say yes.