А Кирин-то об этом написал еще в сентябре.
"...And speaking of silliness – it’s a pretty common criticism of Old School Hack that the Awesome Point system can sometimes encourage a certain over-the-topness that makes it hard to play “seriously”. In my own games, I’ve certainly noticed that, but I’m also aware that that’s a tendency to a lot of my gaming in general, I’m a fun-loving, over-the-top kind of guy. But the whole “let’s be as awesome as possible” may seem like something that’s just straight-up psychologically difficult to sustain, so maybe that too erodes people’s interest in long-term play. Simple solution: What if all you did was change the language? Instead of Awesome Points, call them Hero Points or Thrill Points or something? And then decree that people only hand them out when someone does something Heroic, or particularly Thrilling, or whatever? It seems like that alone could change the tenor of the game subtly enough to give it some gravitas and thus a little more emotional investment." http://www.oldschoolhack.net/2011/09/thoughts-on-advancement-and-long-term-play/