Abney Park + Cubicle 7 = Awesome?

Зашел сегодня случайно на сайт кубиклов и вижу там следующее: "Another key title is Airship Pirates. Based on the universe created in the music of Abney Park, this is the superlative steampunk roleplaying game. Abney Park is the most influential force in steampunk music—perhaps the entire steampunk subculture—which makes it an interesting basis for a roleplaying game. “This game might have the potential to draw in fans of steampunk the way Vampire tapped into the Goth subculture twenty years ago,” said Angus Abranson, Director of New Business Development. “Keep your eye on this one—it might turn out much bigger than you expect!” Вероятно это будет круто!
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2 комментария

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Агаааа)
При этом Роберт, зараза такая, молчит, как Чарли Чаплин, два раза твитнул по теме буквально, и всё.

Вот тут Кейкбред немножко рассказывает об игре, хотя не знаю что, подозреваю что только анонсирует.

На самом сайте игрушки (а вдруг ты ещё не нашел) буквально 4 абзаца текста - и это круто, и упомнание, что работать всё будет на heresy engine, что уже не так круто, но всё же.

Поправка вру, там ещё три картинки отросли)
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Someone screwed the timeline up
It's 2150. The Earth's recovering from the Great Apocalypse of 1906.

From the steampunk sky-cities of Isla Aether and High Tortuga come the airship pirates.You hoist the Jolly Roger, spin your propellers and take to the skies. Yours is a life of adventure, plunder and infamy.

The American wilderness lies below. Beast-haunted wastelands are criss-crossed by the tracks of the freedom-loving Neobedouins. Armoured railroads connect the Emperor's widely scattered domains.

In the walled, fog-shrouded cities, people huddle in forced Victorian squalor, lorded over by the upper classes. The Emperor's clockwork policemen patrol the streets and the ultimate threat of the Change Cage hangs over those who would rebel. Rising from the dockyards, the frigates of the Imperial Air Navy patrol the clouds, hunting pirates and threatening the sky-cities.

You've got an airship. You've got a crew. You've got one of Doctor Calgori's fancy chronominautilus devices. All you need now is a good swig of rum (trust us, you'll need it), and you're ready to set sail on the winds of time and plunder history itself!

Who knows, maybe you'll even screw up the timeline some more?
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