15 катарир на сундук мертвеца
Наш новый четверговый текст — о лавикандских пиратских братствах: их истории, структуре и принципах; ну и о ныне действующих братствах, конечно.
When you shut someone down, roll+will. On a 10+, choose one: give them a Condition; they lose a String against you; if they held no Strings on you, gain a String on them. On a 7-9, choose one: you each give a Condition to one another; you each lose a String on one another.я вообще не понял, какой фикшн предлагается подсовывать под этот мув
When you hold steady, in a scary or tense situation, roll+focus. On a 10+, you keep your cool, and choose one: ask the MC a question about the situation; remove a Condition; carry 1 forward during this scene. On a 7-9, choose one: you keep your cool; pick an option from the 10+ list but also gain the Condition “terrified”.
When you attempt to curry favour from someone by turning them on or ingratiating yourself towards them, roll+grace. On a 10+, take a String against them. On a 7-9, they choose one: give themselves to you (if being turned on), promise something they think you want, give you a String against them.
Batman's nemesis The Joker has played this role (Genre Savvy) to an extent some times. One issue even had him directly addressing the audience at the start while recapping the events of the previous issue. It is apparently a canon fact that the Joker is so batshit crazy that he's actually aware of practically everything having to do with the DCU, including events of stories that haven't happened anymore and, conceivably, the fact that it's all just comic books. It's described on multiple occasions as «supersanity.» The disturbing part is that this could explain the Joker's behavior in the first place; it's possible that he's a psychotic killer because he knows his actions don't matter. Nobody he hurts is real. He's beyond solipsism… and he's right. In fact, the more atrocities he commits, the more comics he appears in!